It’s crazy to think that we’ve been working on this project for nearly two full years now.
Our chat just passed 100 members, and I’m happy to see so many new faces.
As our community grows, I’d like to use this thread to introduce ourselves. If you’re a new member, or someone who has been here since the start, this is a great place to share a little on why you’re here. Share as much or as little as you’re comfortable with - or just sit back and read if thats more of your style.
I’ll get us started to break the ice.
My handle online doomy, but my real name is Alexander (we have quite a few Alex’s in the chat, so doomy is much easier to keep track of ). I currently live in the DFW/Texas area in the US and I’m 22.
I actually come from a design background. I studied New Media Design at uni, and I’m currently a product designer at an e-learning company. In college, I picked up Rails and eventually moved on to Rust.
I’ve taken piano lessons when I was younger (that sounds fancy but I haven’t taken lessons for years, so much was forgotten…), and I’ve been producing music since I was around 10. I started out using the FL Studio Demo for a few years. It had the save feature disabled, so I was forced to create everything in one session then export to MP3. I finally bought it when I was older, and I recently picked up Bitwig (which I really love!). The latest thing I made was for the Github Game jam, though I have an archive of things I’ve uploaded to Tumblr over the years here too.
I got really interested in plugin development after playing around with Kontakt and Reaktor. I made my own instruments and published them, but I found that those tools were hard to use and very bloated. I ended up trying (and giving up) multiple times to create plugins with WDL-OL and JUCE, with some limited success.
I don’t remember how I found this whole audio ecosystem within Rust, but I’m happy I did. I am still a beginner when it comes to most audio development concepts, but I’m hopeful that some day I can create unique audio programs of my own!
I’m currently also helping out the Amethyst engine and I’m hoping we can bring the two communities together for audio-engine related stuff some time in the future.